The Fugue
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Beauty 1

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Detail Lighting

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Base Lighting

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Beauty 2

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Beauty 3

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Beauty 4

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Beauty 5

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Early Detail of Chair/TV

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First UE4 Asset!

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Chair Model and UV Breakdown

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Wall Material

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Wall Material Substance Graph

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High Poly Ripped Chair Sculpt

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Bedsheet and Pattern in Marvelous Designer

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Heavy Rain Reference by Francois Baranger

The Fugue

Distracted from the world and from himself, a man struggles to read between the lines. Sobriety and family are a distant dream to a man in reverie.
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My first project made entirely in Unreal Engine. Based on a piece of concept art by Francois Baranger for use in Quantic Dream's Heavy Rain. Lighting and level design were new facets of the process to me and I have learned a lot from this project. I also started picking up on modular asset production and grouping multiple assets into one texture sheet. An aim of this project was to produce assets and texture them in such a way that lends to the narrative I am attempting to create. I hope that you create your own sequence of events from the way the objects are arranged in the scene. Advice and critique are always desired. Thank you for viewing.