Brett Marshall Tucker
Brett Marshall Tucker
Associate Environment Artist at High Moon Studios
San Diego, CA, United States of America

About

BFA Sculpture, 2015. Self taught environment artist since July 2016.
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Currently an Associate Environment Artist at High Moon Studios.
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Games got me into art so it is time to pay it forward!

Resume PDF

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Skills

Concept ArtDigital PaintingEnvironment DesignRendering3D ModelingDigital SculptingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingPaintingPhotographySculptingDrawingProp DesignHigh-poly ModelingPhoto-manipulationStorytellingWritingPhotogrammetryPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
SpeedTree
SpeedTree
V-Ray
V-Ray
Substance B2M
Substance B2M
Illustrator
Illustrator
Blender
Blender
Marvelous Designer
Marvelous Designer
World Machine
World Machine
CrazyBump
CrazyBump
Final Cut Pro
Final Cut Pro
InDesign
InDesign

Experience

  • Freelance Environment Artist at Nickelodeon Animation Studios
    Remote
    October 2018 - Present

    I build assets, materials and levels for an Untitled Development Project with the Entertainment Lab.

  • Visiting Instructor at University of the Incarnate Word
    San Antonio, TX, United States of America
    August 2018 - Present

    Visiting Instructor in Hard Surface and Environment Modeling. I've been eye opening to teach things I just learned over the past couple of years. I've picked up quite a few techniques and tricks along the way!

  • Lego Model Builder and Designer at Sean Kenney Design
    Brooklyn, NY, United States of America
    July 2016 - August 2014

    I designed and built Lego models for international touring exhibits.

  • Environment Artist at Selene
    Kalamazoo, MI, United States of America
    December 2017 - July 2018

    Created environments, prop, character and materials for a game in development.

  • Environment Artist at Boltcraft
    Remote, United States of America
    September 2016 - April 2017

    Created freelance environment and prop modeling and animation. A game developed by students at USC.

  • Environment Artist at Luminosity Mobile, LLC
    New York, NY, United States of America
    March 2016 - June 2016

    Created hand painted backgrounds for a mobile game in development.

  • Concept Artist at Bardic Wyrm
    Alexandria, VA, United States of America
    April 2016 - September 2016

    Created concept and promotional art of characters and environments for a table top game titled Feud.